Game - The Offer
Tech Stack
Team size: 1
Time frame: 1 month
GitHub →Overview
A spooky, mystery-driven horror game inspired by retro PSX aesthetics. What begins as a routine graveyard cleaning job slowly unfolds into a tense horror experience as strange events emerge throughout the night.
During this project, I designed and implemented core gameplay systems in Unity, including progression, AI, player interaction, UI and scene management. I also rigged and textured the game's monster, combining technical implementation with 3D art production.
Introduction
The goal of this project was to create a complete game experience. I decided to focus on creating an immersive atmosphere and engaging gameplay mechanics.
A small horror game developed in Unity with a focus on creating an unsettling atmosphere inspired by retro PSX-era games.
The project focused on combining gameplay programming, level progression, and 3D asset creation. My work included implementing core gameplay systems, designing player progression, developing monster AI, and creating the monster through rigging and texturing.


Challenges
One of the main challenges was creating a gameplay loop that could guide the player while maintaining a sense of uncertainty and exploration.
I designed a task-based progression system that controls objectives and events throughout the game. Another challenge was developing the monster AI, where patrol, detection, and attack behaviors had to create tension while still feeling fair to the player.


Results
The final result was a complete short horror experience combining interactive tasks, environmental storytelling, and enemy encounters.
Through this project, I gained experience developing gameplay systems in Unity, working with AI behaviors, managing game progression, and combining programming with 3D asset creation.
